e-Learning is a LMS (Learning Management System) application for the management and development of the course which allows to the teacher to create contents, manage the course, and control the evolution of the students, as well as the interaction between the teacher and student in real time.
TEACHERS
Create content and practices or use the available ones.
Select the scoring methodology and guidelines.
Manage the students.
Control the evolution of each student or the totality of them.
Analyze the technique parameters, adjustments, and defects.
STUDENTS
Web access to the contents, theory, and practices.
Review their own performance.
Analyze the technique parameters, adjustments, and defects.
ACCESSIBILITY
It is not necessary the connection in real time, the information is updated when the connection is reestablished.
Virtual class; sharing their screen and chatting in real time.
Database in the local server or the cloud.
Connection in real-time and continuous update of data in the server.
Student and teacher can communicate in real time by chat or sharing the screen.
Global deployment in education and Industry 4.0.
Seabery AT – AUGMENTED TRAINING Methodology combines the practical part of Augmented Reality with the practical part of reality. This is the concept of Augmented Lab, which allows the students to immerse in simulation environments in which they can practice in the most realistic way without limitations, risk-free, and without additional costs, until they acquire the abilities and skills necessary to move to a real environment.